Parents were spoilt for choice when it came to engaging apps for their kids, although free-to-play games proved more controversial in this market, with several high-profile cases of children blowing their parents' iTunes budgets on virtual items, and an investigation by the Office of Fair Trading warning dodgy developers to mend their ways. Communications regulator Ofcom estimated that 42% of 5-15-year-olds and 28% of 3-4-year-olds now use a tablet at home – and that's before an expected flood of new devices unwrapped this Christmas. It helped to make mobile gaming more mainstream than it has ever been, as a glance at the touchscreens on any commuter train or bus showed this year.Ĭhildren's apps were another big trend, with a growing community of developers aiming to educate and entertain children as young as two years old on the tablets owned by their parents. The biggest of the lot was Candy Crush Saga, although its 2012 launch means it's not included in this roundup. The biggest app trend of 2013 was the domination of "free-to-play" games: those that are free to download and play, but which make their money from in-app purchases of virtual items or currency.
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